Table of Contents

Frequently Asked Questions (FAQ)

How can I load an AF setup?

Terrain editor uses dds tiles instead of pcx files that AF uses for terrain textures. Other than that, the terrain system used by all Falcon setups is identical. In order to edit your AF theater you need to follow these steps.

All files saved by TerrainEditor should work just fine with AF. The only discrepancy is if you want to add a new tile or set into texture.bin file. To do that you need to have a dds version of the tile(s) you want to add. The texture.bin file will be saved just fine, but you have to manually add the new pcx tiles into your texture.zip (along with M, L and T tiles). Moreover you have to make sure that all pcx tiles that are in the same set, has a common palette (AF restriction).

I have a runtime error starting the program and I'm stuck in v3.1.1, since I cannot update.

Since you cannot start the program you cannot autoupdate but there is a workaround for this. First, try to fix the most common reason why the error occurs:

If the above steps don't help, try the following:

The third method (the preferred one) is to use the TE_Updt tool to update TerrainEditor:

Another issue that might happen is, your antivirus program might thing that the file Loader.exe that is downloaded with the update is a trojan and auto delete it. If this file is deleted, the update cannot be completed since, this file is responsible to replace the files that are opened during the update (exe and dlls). Try to disable antivirus during the update, or better, add an exclusion for this file (or the whole TerrainEditor folder) to your antivirus.

After upgrading to v3.6.1 I only see a blank map instead of tiles.

With v3.6.1 update a new feature was introduced that allows you to turn off tile rendering, in order to see other features clearly with a colored background. Unfortunately, the default value of this option is “off”, so just after the update, you should turn it on by checking the Show Map checkbox. After selecting it for the first time, it should stay checked afterwards.

Enabling Debug Mode

Sometimes, in order to try and find out why a problem occurred, we need access to debug info. The latest TerrainEditor versions have a debug mode, which will output some debug information to a file.

To enable this mode, you need:

TipThe file TE.ini resides in a system folder, so to open it for writing, you'll need administrative rights (for Vista and later). You can do this in two ways:
  • Press the Start Menu, search for notepad (or any other text editor you're using) and when the link appears, right click on it and select Run as administrator. Then from the File menu, open TE.ini.
  • Copy TE.ini from the TerrainEditor's program folder to a common folder on your computer (e.g. Desktop). Open the copy with your text editor, make the changes and save it as usual. After that, copy the changed TE.ini back to TerrainEditor's program folder, replacing the old one.
CautionLeaving the debug option active is dangerous, since all new debug info are appenned to the file, so it can get big really quick. As soon as you're done with debugging, disable debug mode by following the method above and setting the corresponding option to DEBUG=0. I recommend deleting Debug.txt as well to save disk space.