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        <title>Monster&#039;s documents manuals:terraineditor:reference:temain</title>
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        <title>Monster's documents</title>
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        <url>https://www.docs.sakgiok.gr/lib/tpl/arctic/images/favicon.ico</url>
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        <dc:format>text/html</dc:format>
        <dc:date>2023-08-18T17:18:27+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>Areas/Paths Display Options</title>
        <link>https://www.docs.sakgiok.gr/manuals:terraineditor:reference:temain:areas_paths_display_options?rev=1692379107&amp;do=diff</link>
        <description>Areas/Paths Display Options





Areas

You can select whether the areas will be visible, the color for each area type and whether the area will be filled or not.

Paths

You can select a color for each path type.</description>
    </item>
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        <dc:format>text/html</dc:format>
        <dc:date>2023-08-18T17:18:27+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>Block Replacer Window</title>
        <link>https://www.docs.sakgiok.gr/manuals:terraineditor:reference:temain:block_replacer_window?rev=1692379107&amp;do=diff</link>
        <description>Block Replacer Window

The purpose of this tool is to search for a pattern of tiles, combined of a 8×8 grid, and replace these tiles with a user defined pattern. It consists of three windows.

Search for tiles



In this section we define the pattern that we wish to search for. Wherever a tile is white (no contents) acts as a wildcard and is always true.</description>
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        <dc:format>text/html</dc:format>
        <dc:date>2023-08-18T17:18:27+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>Elevation Lab Window</title>
        <link>https://www.docs.sakgiok.gr/manuals:terraineditor:reference:temain:elevation_lab_window?rev=1692379107&amp;do=diff</link>
        <description>Elevation Lab Window



This window&#039;s purpose is to help you edit the elevation data of the loaded L2 file or the L0/ELV file. There two methods to change the elevation data.

Direct Replacing

By setting the Elevation value in the Click and set Elevation frame and then pressing the</description>
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        <dc:date>2023-08-18T17:18:27+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>Features Window</title>
        <link>https://www.docs.sakgiok.gr/manuals:terraineditor:reference:temain:features_window?rev=1692379107&amp;do=diff</link>
        <description>Features Window



This window is used to load Features files and to control which of these features will be displayed on the Theater Window. All features are displayed only for reference while changing the theater tiling.

You can load a Features file (TDF) by pressing the Load Features button and to unload all the loaded features by pressing the</description>
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        <dc:format>text/html</dc:format>
        <dc:date>2023-08-18T17:18:27+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>Height Color Selection Window</title>
        <link>https://www.docs.sakgiok.gr/manuals:terraineditor:reference:temain:height_color_window?rev=1692379107&amp;do=diff</link>
        <description>Height Color Selection Window




With this window you can specify which color the elevation values will be displayed with, on the Theater Window. You can either select a single color for all elevations, or specify a color for each range of elevations (Color Table).</description>
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        <dc:date>2023-08-18T17:18:27+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>Main Window</title>
        <link>https://www.docs.sakgiok.gr/manuals:terraineditor:reference:temain:home?rev=1692379107&amp;do=diff</link>
        <description>Main Window

When you select a theater or some custom paths on the previous window, you will see something like this.

[Main Window]

The window is divided in several areas, with controls that perform several functions. More in depth:

Undo Area

[Undo/Redo Area] This area provides functionality for Undo and Redo actions, pushing the corresponding buttons. The Undo action is activated only after you make some action to the</description>
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        <dc:format>text/html</dc:format>
        <dc:date>2023-08-18T17:18:27+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>Make Terrain GUI Window</title>
        <link>https://www.docs.sakgiok.gr/manuals:terraineditor:reference:temain:make_terrain_gui_window?rev=1692379107&amp;do=diff</link>
        <description>Make Terrain GUI Window




This is a Graphical User&#039;s Interface (GUI) for the MakeTerrain program. You can fill the required parameters and copy the command line parameters from the textbox to use it in command line, or hit Run and run the program with these parameters.</description>
    </item>
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        <dc:date>2023-08-18T17:18:27+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>Mod Terrain GUI Window</title>
        <link>https://www.docs.sakgiok.gr/manuals:terraineditor:reference:temain:mod_terrain_gui_window?rev=1692379107&amp;do=diff</link>
        <description>Mod Terrain GUI Window




This is a Graphical User&#039;s Interface (GUI) for the ModTerrain program. You can fill the required parameters and copy the command line parameters from the textbox to use it in command line, or hit Run and run the program with these parameters.</description>
    </item>
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        <dc:date>2023-08-18T17:18:27+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>Objective Details Window</title>
        <link>https://www.docs.sakgiok.gr/manuals:terraineditor:reference:temain:objective_details_window?rev=1692379107&amp;do=diff</link>
        <description>Objective Details Window




Here you can change the selected objective record data.
[Tip]All textboxes colored &lt;html&lt;span style=“background-color: #FEE1C1;”light brown&lt;/span&lt;/html are not editable but are changed automatically by changing other values. The ones colored &lt;html</description>
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        <dc:date>2023-08-18T17:18:27+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>Objective Lab Window</title>
        <link>https://www.docs.sakgiok.gr/manuals:terraineditor:reference:temain:objective_lab_window?rev=1692379107&amp;do=diff</link>
        <description>Objective Lab Window




This window is used to open a tac file and display it on the Theater Window, or to edit it by adding, deleting and changing the objectives.
[Tip]If you double click an entry of the above list, you&#039;ll get the Objective Details Window for this objective, where you can edit it. If you right click on an entry, you&#039;ll get a pop-up menu with some of the options explained below.</description>
    </item>
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        <dc:date>2023-08-18T17:18:27+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>Random Tile Replacer Window</title>
        <link>https://www.docs.sakgiok.gr/manuals:terraineditor:reference:temain:random_tile_replacer_window?rev=1692379107&amp;do=diff</link>
        <description>Random Tile Replacer Window



This tool will allow you to search for a specific tile and replace all its occurrences with some other tiles with a random manner, allowing you to create variations of a tile. You can set the probability that a tile has over the other, when it comes to which one to use to replace the original.</description>
    </item>
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        <dc:format>text/html</dc:format>
        <dc:date>2023-08-18T17:18:27+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>Search Criteria Window</title>
        <link>https://www.docs.sakgiok.gr/manuals:terraineditor:reference:temain:search_criteria_window?rev=1692379107&amp;do=diff</link>
        <description>Search Criteria Window




This window helps you create search criteria in order to search for specific tiles. The idea is that you are searching for the center tile (painted green) by setting specific criteria for it (tile offset, elevation, PAL offset, X1 and X2), but also specific criteria for any neighboring tiles. Any criteria entry left blank, is considered</description>
    </item>
    <item rdf:about="https://www.docs.sakgiok.gr/manuals:terraineditor:reference:temain:search_results_window?rev=1692379107&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2023-08-18T17:18:27+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>Search Results Window</title>
        <link>https://www.docs.sakgiok.gr/manuals:terraineditor:reference:temain:search_results_window?rev=1692379107&amp;do=diff</link>
        <description>Search Results Window



Displays all the results from the Search Criteria Window. All the results are displayed on the List, with the result number and coordinates (X and Y). Double clicking on a result, the Theater Window Map will be reposition to display these coordinates on its center.</description>
    </item>
    <item rdf:about="https://www.docs.sakgiok.gr/manuals:terraineditor:reference:temain:sidebar?rev=1692379107&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2023-08-18T17:18:27+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>Terrain Editor Main Window</title>
        <link>https://www.docs.sakgiok.gr/manuals:terraineditor:reference:temain:sidebar?rev=1692379107&amp;do=diff</link>
        <description>Terrain Editor Main Window

	* Main Window
	* Theater Window
	* Tile Palette Window
	* Features Window
	* Theater Preview Window
	* Search Results Window
	* Search Criteria Window
	* Block Replacer Window
	* Random Tile Replacer Window
	* Elevation Lab Window
	* Tile Lab Window
	* Objective Lab Window
	* Objective Details Window
	* Theater Strings Window
	* Height Color Selection Window
	* Areas/Paths Display Options
	* Make Terrain GUI Window
	* Mod Terrain GUI Window
	* Station and ILS Window
…</description>
    </item>
    <item rdf:about="https://www.docs.sakgiok.gr/manuals:terraineditor:reference:temain:theater_preview_window?rev=1692379107&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2023-08-18T17:18:27+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>Theater Preview Window</title>
        <link>https://www.docs.sakgiok.gr/manuals:terraineditor:reference:temain:theater_preview_window?rev=1692379107&amp;do=diff</link>
        <description>Theater Preview Window



This is just a preview of the currently loaded L2 file. You can see a green rectangle, which represent the current viewport in Theater Window and (when applicable) the Import/Export Area (represented with the same color defined in Main Window). Additionally, the results of the</description>
    </item>
    <item rdf:about="https://www.docs.sakgiok.gr/manuals:terraineditor:reference:temain:theater_strings_window?rev=1692379107&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2023-08-18T17:18:27+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>Theater Strings Window</title>
        <link>https://www.docs.sakgiok.gr/manuals:terraineditor:reference:temain:theater_strings_window?rev=1692379107&amp;do=diff</link>
        <description>Theater Strings Window




With this window you can edit the theater&#039;s strings (or the Default strings). The usage is pretty straightforward, but the important thing is what is written in the red frame on the window.

All strings in tac files are stored as a number, which references the actual string in this file. For</description>
    </item>
    <item rdf:about="https://www.docs.sakgiok.gr/manuals:terraineditor:reference:temain:theater_window?rev=1692379107&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2023-08-18T17:18:27+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>Theater Window</title>
        <link>https://www.docs.sakgiok.gr/manuals:terraineditor:reference:temain:theater_window?rev=1692379107&amp;do=diff</link>
        <description>Theater Window

This is the window where all the information are displayed.



Navigating through the Map

There are three ways to navigate:

	* Middle mouse click: Pressing the middle mouse button on a specific tile, this tile will be transfered to the middle of this window.</description>
    </item>
    <item rdf:about="https://www.docs.sakgiok.gr/manuals:terraineditor:reference:temain:tile_lab_window?rev=1692379107&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2023-08-18T17:18:27+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>Tile Lab Window</title>
        <link>https://www.docs.sakgiok.gr/manuals:terraineditor:reference:temain:tile_lab_window?rev=1692379107&amp;do=diff</link>
        <description>Tile Lab Window



The purpose of this window is to divide and save an image into separate tile files. Usually you will use this tool when you have a big image of an area (let&#039;s say from Google Maps) and you want to divide it into tiles (do the cutting and resizing of each tile).</description>
    </item>
    <item rdf:about="https://www.docs.sakgiok.gr/manuals:terraineditor:reference:temain:tile_palette_window?rev=1692379107&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2023-08-18T17:18:27+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>Tile Palette Window</title>
        <link>https://www.docs.sakgiok.gr/manuals:terraineditor:reference:temain:tile_palette_window?rev=1692379107&amp;do=diff</link>
        <description>Tile Palette Window

Opening this window you&#039;ll get the following picture.



The purpose of this window is to display all the tiles in texture.bin file, arranged by their categories. Here you can select a tile directly, and use it as a brush in Theater Window and replace the original tiles. This behavior is canceled when the</description>
    </item>
</rdf:RDF>
